Standard game
The goal is the have the highest score after 10 throws.
How to play:
- Players take turns throwing at the target.
- Each player scores points based on the area of the board they hit.
- After 10 throws, the player with the highest score is the winner.

The Target
A standard WATL axe throwing target has six rings with the outer ring worth one point and the inner ring (or bullseye) worth six points.
There are four additional bullseyes surrounding the center bullseye, with the red dot worth six points and the ring around worth five points.
There are four killshots within the one-point ring, with the blue dot worth eight points and the ring around worth seven points.
More Games
Bored of simply trying to get the highest score? Here are a few axe throwing games you can try.


H. O. R. S. E.
Recommended for 2+ players
In this game, you must match the throws of the other player.
How to play:
- Player 1 throws the axe and hits somewhere on the target.
- All other players attempt to hit the same scoring zone on the target.
- Any player that misses the intended scoring zone earns a letter.
- After all players have thrown, Player 2 get to throw and determine the new scoring area.
- The first player to spell HORSE loses.
Example gameplay:
- Anna throws the axe and hits the two (2) ring.
- Jessie throws next and hits the five (5) ring. Jessie earns an H.
- Derek throws last and hits the four (4) ring. Derek has an H from an earlier round, so he earns an O.
- Jessie starts the next round. She throws and hits the six (6) ring.
Variations
- Use another word instead of HORSE. Longer words make for longer games.
- Specify how each player must throw. One handed, two handed, heavy axe, light axe, or one of our multiblades. Remember: We do not allow trick shots unless supervised by an axe throwing coach!


Around the World
Recommended for 1+ players
In this game, you must hit every scoring area of the target in order.
How to play:
- Each player gets three attempts to hit their scoring area.
- If a player hits, their turn is immediately over. On their next turn, they move up to the next scoring area.
- If a player does not hit their scoring area after three attempts, their turn ends. On their next turn, they aim for the same scoring area.
- The first player to hit all six rings and a killshot wins the game.
Example gameplay:
- Anna throws the axe and hits a one (1). Her turn ends immediate. On the next round, Anna will aim for the two (2) ring.
- Jessie throws next and hits a five (5), a three (3), and a two (2). Her turn ends. On the next round, Jessie will still aim for the one (1) ring.


21
Recommended for 2+ players
In this game, you must score the closest to 21 points without going over.
How to play:
- Players throw at the target. Each player may throw as many or as few times as they want. All their throws are added together and recorded.
- If any player exceeds 21 points, they "bust" and are out of the round.
- At the end of the round, the player closest to 21 points wins.
Example gameplay:
- Anna throws first. She hits two 5s (10pts), a 2 (12pts), and two 3s (18pts). Anna decides to end her turn.
- Jessie throws next. They hit three 4s (12pts) and two 3s (18pts). On their next throw, they hit a 5 (23pts) and buts. Jessie is out of the round. Anna wins.


Cricket
Recommended for 2+ players or two even teams
The goal of this game is to have the highest point total when one team closes out all their scoring areas.
How to play:
- Teams take turns throwing, with each player getting three attempts each round.
- The only valid scoring areas are the four (4) ring, the five (5) ring, the center bullseye, and any killshot.
- Close out a scoring area by hitting it three (3) times.
- Score points by hitting areas that you have closed out but your opponent has not.
- When one team has closed out all their scoring areas, the team with the highest score wins.
Example gameplay:
- Anna throws first and hits the four (4) ring three times. She closes out the four (4) ring, but scores no points.
- Jessie throws next and hits the bullseye, the four (4) ring, and the three (3) ring. She marks that she hit the bullseye once and the four (4) ring once. She scores no points.
- Anna throws again and hits the four (4) ring, the top-right killshot, and the bottom-right killshot. Anna marks that she hit a killshot twice. She scores 4 points.
- Jessie throws next and hits the four (4) ring three times. She closes out the four (4) ring, but scores no points because Anna has already closed the four (4) ring. Neither Jessie nor Anna will score any points for hitting the four (4) ring for the rest of the game.
- Near the end of the game, Jessie has 32 points and Anna has 25 points. Anna has closed out all scoring areas except the killshots. Jessie still has several scoring areas open. Anna throws and hits the final killshot. Jessie wins, despite having scoring areas open, because she had the most points when Anna closed all her scoring zones.
Remember: The winner is the team with the highest score after any team closes all their scoring zones. Wait to close out all your scoring zones until you have the highest score.


Landmines
Recommended for 8-16 players in even teams
The goal of this game is to score 50 or more points.
How to play:
- "Landmines" are point totals of 10, 20, 30, 40, and 50.
- Players take turns throwing at the target, adding their score to the team total.
- If a player's new score would land the team on a landmine total, the landmine blows up and the team loses 10 points instead of scoring the points from the throw.
- After a landmine has exploded, it cannot be set off again for either team.
- The first team to 50 points wins.
Example gameplay:
- Anna's team has 15 points. She hits the two (2) ring. Her team now has 17 points.
- Jessie's team has 14 points. She hits a bullseye for six (6) points, which triggers the 20-point landmine. Instead of scoring 6 points, her team loses 10 points. Her team's score is now 4 points.
- Anna's team throws next (remember, they have 17 points). They hit the three (3) ring, bringing them to 20 points. Because Jessie's team already set off the 20-point landmine, Anna's team does not explode. Their score is now 20 points.
