Bored of simply trying to get the highest score? Here are a few axe throwing games you can try.

Standard

Recommended for 1+ players.

The goal of this game is to have the highest score after 10 throws.

How to play:

  1. Players take turns throwing at the target.
  2. Each player scores points based on the area of the board they hit.
  3. After 10 throws, the player with the highest score is the winner.
Target Scoring Areas
H. O. R. S. E.

Recommended for 2+ players.

In this game, you must match the throws of the other players.

How to play:

  1. Player 1 throws the axe and hits somewhere on the target.
  2. All other players attempt to hit the same scoring zone on the target.
  3. Any player that misses the intended scoring zone earns a letter.
  4. After all players have thrown, Player 2 gets to throw and determine the new scoring area.
  5. The first player to spell HORSE loses.

Example gameplay:

  1. Anna throws the axe and hits the two (2) ring.
  2. Jessie throws next and hits the five (5) ring. Jessie earns an H.
  3. Derek throws last and hits the four (4) ring. Derek has an H from an earlier round, so he earns an O.
  4. Jessie starts the next round. She throws and hits the six (6) ring.

Variations:

  • Use another word instead of HORSE. Longer words make for longer games.
  • Specify how each player must throw. One handed, two handed, heavy axe, light axe, or one of our multiblades. Remember: We do not allow trick shots unless supervised by an axe throwing coach!
Around the World

Recommended for 1+ players.

In this game, you must hit every scoring area of the target in order.

How to play:

  1. Each player gets three attempts to hit their scoring area.
  2. If a player hits, their turn is immediately over. On their next turn, they move up to the next scoring area.
  3. If a player does not hit their scoring area after three attempts. Their turn ends. On their next turn, they aim for the same scoring area.
  4. The first player to hit all six rings and a killshot wins the game.

Example gameplay:

  1. Anna throws the axe and hits a one (1). Her turn ends immediately. On the next round, Anna will aim for the two (2) ring.
  2. Jessie throws and hits a five (5), a three (3), and a two (2). Her turn ends. On the next round, Jessie will still aim for the one (1) ring.
21

Recommended for 2+ players.

The goal of this game is to get closest to 21 points without going over.

How to play:

  1. Players throw at the target. Each player may throw as many or as few times as they want. All their throws are added together and recorded.
  2. If any player exceeds 21 points, they "bust" and are out of the round.
  3. At the end of the round, the player closest to 21 points wins.

Example gameplay:

  1. Anna throws first. She hits two 5s (10pts), a 2 (12pts), and two 3s (18pts). Anna decides to end her turn.
  2. Jessie throws next. They hit three 4s (12pts), and two 3s (18pts). On their next throw, they hit a 5 (23pts) and bust. Jessie is out of the round.
  3. Anna wins.
Landmines

Recommended for 8-16 players, in teams.

The goal of this game is to reach 50.

How to play:

  1. "Landmines" are point totals of 10, 20, 30, 40, and 50.
  2. Players take turns throwing at the target, adding their score to the team total.
  3. If a players new score would land the team on a landmine total, the landmine blows up and the team loses 10 points instead of scoring the points from the throw.
  4. After a landmine has exploded, it cannot be set off again for either team.
  5. The first team to 50 points wins.

Example gameplay:

  1. Anna's team has 15 points. She hits a 2. Her team now has 17 points.
  2. Jessie's team has 14 points. She hits a bullseye for 6 points, which triggers the 20-point landmine. Instead of scoring 6 points, her team loses 10 points. Her team's score is now 4 points.
  3. Anna's team throws next (remember, they have 17 points). They hit a 3, bringing them to 20 points. Because Jessie's team already set off the 20-point landmine, Anna's team does not explode. Their score is now 20 points.